Please help with verifying or updating this section. Note: A perk with a diamond near its name merely indicates a recommendation from the game and has no other effects. Picking a vice allows to raise the base perk points. The player has an overall of 3 points to spend between all perk groups with costs ranging from −2 points for vices and up to 2 points for the rest. The difference has to do with the different damage channels a race has an affinity to. While the first 3 types are global perks and available to all commanders, the commander loadout perks will change mainly by the chosen race and, depending on the perk, by the picked secret technology. Commander loadout - Defines the starting gear and associated skills the hero has due to his training and past experience.Vice - A perk which contains a positive modifier for the hero and its army on the expense of the empire.Colony supplement - Benefits to help jumpstart an empire.Background - Mainly modifiers which benefit the empire as whole.Players can choose a perk in each of the 4 perk types: The perks are picked before the start of the game in the commander customization screen. Perks, along with race and secret technology, append different modifiers (both positive and negative) which can affect the players' gameplay style.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |